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Offline Nevol

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MURPHY’S OTHER LAWS
July 03, 2008, 08:31:25 AM
MURPHY’S OTHER LAWS

Murphy's Other Laws

Light travels faster than sound. This is why some people appear
bright until you hear them speak.

A day without sunshine is like, well, night.

Change is inevitable, except from a vending machine.

Those who live by the sword get shot by those who don't.

Nothing is foolproof to a sufficiently talented fool.

Just remember ... if the world didn't suck, we'd all fall off.

The 50-50-90 rule: Anytime you have a 50-50 chance of getting
something right, there's a 90% probability you'll get it wrong.

It is said that if you line up all the cars in the world end to end,
someone would be stupid enough to try to pass them.

If the shoe fits, get another one just like it.

The things that come to those that wait may be the things left by
those who got there first.

Give a man a fish and he will eat for a day. Teach a man to fish and
he will sit in a boat all day drinking beer

Flashlight: A case for holding dead batteries.

The shin bone is a device for finding furniture.

A fine is a tax for doing wrong. A tax is a fine for doing well.

When you go into court, you are putting yourself in the hands of 12
people who weren't smart enough to get out of jury duty

Neol~Nancy
KOTCT #46
Queensland, Australia
Life is a mystery to be lived, not a problem to be solved.
 


Topher

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Re: MURPHY’S OTHER LAWS
July 03, 2008, 09:53:09 AM
Variations On Murphy's Law
1. The Law of Common Sense: Never accept a drink from a urologist.

2. The Law of Reality: Never get into fights with ugly people, they have nothing to lose.

3. The Law of Self Sacrifice: When you starve with a tiger, the tiger starves last.

4. The Law of Volunteering: If you dance with a grizzly bear, you had better let him lead.

5. The Law of Avoiding Oversell: When putting cheese in a mousetrap, always leave room for the mouse.

6. The Law of Motivation: Creativity is great, but plagiarism is faster.

7. Oob's Law: You always find something in the last place you look.

8. Wailer's Law: Nothing is impossible for the man who doesn't have to do it himself.

9. Law of Probable Dispersal: Whatever hits the fan will not be evenly distributed.

10. Law of Volunteer Labor: People are always available for work in the past tense.

11. Conway's Law: In any organization there is one person who knows what is going on. That person must be fired.

12. Iron Law of Distribution: Them that has, gets.

13. Law of Cybernetic Entomology: There is always one more bug.

14. Law of Drunkenness: You can't fall off the floor.

15. Heeler's Law: The first myth of management is that it exists.

16. Osborne's Law: Variables won't; constants aren't.

17. Main's Law: For every action there is an equal and opposite
government program.

18. Weinberg's Second Law: If builders built buildings the way programmers wrote programs, then the first woodpecker that came along would have destroyed civilization.

 


Topher

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Re: MURPHY’S OTHER LAWS
July 03, 2008, 09:53:52 AM
MURPHY'S LAW
-------------
If anything can go wrong, it will.
 

O'TOOL'S COMMENTARY ON MURPHY'S LAW
------------------------------------
Murphy was an optimist.
 

THE UNSPEAKABLE LAW
--------------------
As soon as you mention something ....
... if it's good, it goes away
... if it's bad, it happens.
 

NONRECIPROCAL LAWS OF EXPECTATIONS
-----------------------------------
Negative expectations yield negative results.  Positive expectations
yield negative results.
 

HOWE'S LAW
-----------
Every man has a scheme that will not work.
 

ZYMURGY'S FIRST LAW OF EVOLVING SYSTEMS DYNAMICS
-------------------------------------------------
Once you open a can of worms, the only way to recan them is to use a
larger can.
 

ETORRE'S OBSERVATION
---------------------
The other line moves faster.
 

SKINNER'S CONSTANT (FLANAGAN'S FINAGLING FACTOR)
-------------------------------------------------
That quantity which, when multiplied by, divided by, added to, or
subtracted from the answer you get, gives you the answer you should
have got.
 

MURPHY'S LAW OF SELECTIVE GRAVITY
----------------------------------
An object will fall so as to do the most damage.
 

JENNING'S COROLLARY TO MURPHY'S LAW OF SELECTIVE GRAVITY
---------------------------------------------------------
The chance of the bread falling with the buttered side down
is directly proportional to the cost of the carpet.
 

GORDON'S FIRST LAW
-------------------
If a research project is not worth doing at all, it is not worth
doing well.
 

MAIER'S LAW
------------
If the facts do not conform to the theory, they must be disposed of.
 

BOREN'S FIRST LAW
------------------
When in doubt, mumble.
 

THE GOLDEN RULE OF ARTS AND SCIENCES
-------------------------------------
Whoever has the gold makes the rules.
 

BARTH'S DISTINCTION
--------------------
There are two types of people: those who divide people into two
types, and those who don't
 

SEGAL'S LAW
------------
A man with one watch knows what time it is.  A man with two watches is
never sure.
 

THE NINETY-NINETY RULE OF PROJECT SCHEDULES
--------------------------------------------
The first 90 % of the task takes 90 % of the time, and the last 10%
takes the other 90 %
 

HOARE'S LAW OF LARGE PROBLEMS
------------------------------
Inside every large problem is a small problem struggling to get out.

 


Topher

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Re: MURPHY’S OTHER LAWS
July 03, 2008, 09:54:15 AM
    * Any time you put an item in a "safe place", it will never be seen again.
    * Anything dropped in the bathroom will fall in the toilet (or the sink).
    * Any tool dropped in a workshop will roll to the least accessable corner. Any object dropped on the way to the least accessable corner will land on your toe.
    * Anything you try to fix will take longer and cost you more than you thought.
    * Corollary: If there is a worst time for something to go wrong, it will happen then.
    * Everything goes wrong all at once.
    * Everything takes longer than you think.
    * For any given software, the moment you manage to master it, a new version of that software appears on the market.
    * If anything just cannot go wrong, it will anyway.
    * Just when you think things cannot get any worse, they will.
    * Problems multiply as the deadline approaches.
    * When you are waiting for someone for a long time, he/she will knock when you are in the bathroom.
    * You click on the send button, just when your eyes see the mistake on the email.
    * You are only very busy when your boss is not at the office.
    * If it can, it will.
    * If you drop your toast, it will land butter side down
          o Murphy's 3rd Law
    * It is impossible to make anything foolproof because fools are so ingenious.
    * Make something idiot-proof, and they will build a better idiot
    * The minute you sell something you will want to use it again

 


Topher

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Re: MURPHY’S OTHER LAWS
July 03, 2008, 09:54:43 AM
War-related

    * Air strikes always overshoot the target, artillery always falls short.
    * Any piece of equipment your life depends upon was made by the lowest bidder.
    * As soon as you are served hot chow in the field, it rains.
    * Every command which can be misunderstood, will be.
    * Everything always works in your HQ, everything always fails in the Colonel's HQ.
    * Five second fuses always burn three seconds.
    * Fortify your front; you'll get your rear shot up.
    * Friendly fire isn't, foolproof plans and recoilless rifles aren't, and suppressive fires won't.
    * If the enemy is in view, so are you.
    * If the enemy is retreating as you are advancing, you are entering an ambush.
    * If you don't remember, the Claymore is facing you.
    * Just when you finished putting it together, you notice the most important part is still there on the floor.
    * Never share a foxhole with someone braver than you.
    * Once you pull the pin, Mr. Grenade is no longer your friend.
    * Radios will fail as soon as you need fire support.
    * The more durable your equipment is, the further away from civilization you'll be when it fails.
    * The shortest path is always mined or watched by snipers.
    * When reviewing the radio frequencies that you just wrote down, the most important ones are always illegible.
    * When you are low on supplies and ammo the enemy decides to attack that night.
    * When you have sufficient supplies and ammo, the enemy takes two weeks to attack.
    * Whenever you drop your equipment in a fire-fight, your ammo and grenades always fall the farthest away, and your canteen always lands at your feet.
    * Whenever you have to work with native troops, they will either be unable to speak your language or will misinterpret your questions as a threat to their lives.
    * Incoming bullets have the right of passege.

Electronics

    * Any wire cut to length will be too short.
    * The most expensive circuit will be the first to blow.