War-related
* Air strikes always overshoot the target, artillery always falls short.
* Any piece of equipment your life depends upon was made by the lowest bidder.
* As soon as you are served hot chow in the field, it rains.
* Every command which can be misunderstood, will be.
* Everything always works in your HQ, everything always fails in the Colonel's HQ.
* Five second fuses always burn three seconds.
* Fortify your front; you'll get your rear shot up.
* Friendly fire isn't, foolproof plans and recoilless rifles aren't, and suppressive fires won't.
* If the enemy is in view, so are you.
* If the enemy is retreating as you are advancing, you are entering an ambush.
* If you don't remember, the Claymore is facing you.
* Just when you finished putting it together, you notice the most important part is still there on the floor.
* Never share a foxhole with someone braver than you.
* Once you pull the pin, Mr. Grenade is no longer your friend.
* Radios will fail as soon as you need fire support.
* The more durable your equipment is, the further away from civilization you'll be when it fails.
* The shortest path is always mined or watched by snipers.
* When reviewing the radio frequencies that you just wrote down, the most important ones are always illegible.
* When you are low on supplies and ammo the enemy decides to attack that night.
* When you have sufficient supplies and ammo, the enemy takes two weeks to attack.
* Whenever you drop your equipment in a fire-fight, your ammo and grenades always fall the farthest away, and your canteen always lands at your feet.
* Whenever you have to work with native troops, they will either be unable to speak your language or will misinterpret your questions as a threat to their lives.
* Incoming bullets have the right of passege.
Electronics
* Any wire cut to length will be too short.
* The most expensive circuit will be the first to blow.